2015 TVT Rules

The 2015 Texas Volleyball Tour will abide by the rules used on the 2015 AVP Tour for all divisions.  All rules are current USAV Rules except for the new net touch rule that was approved by the FIVB in November 2014.  The approved change states that contact with the net by a player between the antennae, during the action of playing the ball, is now a fault.  The previous rule allowed contact with the net by a player so far as it didn’t interfere with play.

SERVING
Server is permitted one toss or release of the ball per service attempt.  Moving the ball in the hands is permitted.  Server must be in (or jump from within) the 8m width of the court.  The server may not step on or under the baseline prior to contact of serve.  Movement of the line by pressed sand is not a fault.  Make sure players take turns serving.  Inform players if wrong person serves.  If wrong person serves, stop & replay with correct server (if point is scored, point will stand, make sure the correct person serves next).

SCREENING
A player of the serving team must not prevent an opponent, through individual screening, from seeing the server and the flight path of the ball.  Receiving team should raise a hand to indicate that a screen exists.  Serving team must alter positions if requested to avoid screen.

BALL IN & OUT
The ball is IN when it physically touches the line, or the court within the lines.  (In beach volleyball the lines move, and are effected by the weather and condition of the sand. Care should be taken to straighten the lines.)  The ball is OUT when it:  falls on the ground completely outside the lines (without touching them); touches an object outside the court, or a person out of play; touches the antennae, net support structure, or the net itself outside the antennae; crosses completely the lower space under the net or crosses the vertical plane of the net either partially or totally outside the antennae during service or after a team’s third hit.

PLAYING THE BALL
A team gets 3 hits.  A BLOCK COUNTS AS A HIT.  Simultaneous contact by teammates is counted as TWO team hits.  The ball must be hit or rebound from the hit, it may not be caught or thrown.  TIPS ARE ILLEGAL.  Simultaneous contact by opponents (joust) is legal, even if momentarily held.   Both teams retain the right to three hits after a joust.  Players may not take support from a person or object in order to play the ball.  When competition is scheduled or is occurring on adjacent courts, it is a fault for a player to enter the adjacent court(s) to play a ball or after playing a ball.  The free zone, including the service zone on an adjacent court is a playing area.

DIGS
During the team’s first contact it is legal for the ball to strike two or more parts of a defenders’ body during a single action to play the ball. In Beach Volleyball, however, there are exceptions that come into play: (1) Double contact with overhand finger action is NOT allowed unless; (2) the double-contact was in defense of a hard driven attack.  Served balls are not an attack-hit.

JUDGING DEFENSIVE PLAYS
If a player DELIBERATELY uses open-hand finger-action to contact ANY ball, that contact must be judged as a set. (The hard driven ball is considered to move too fast for a deliberate decision to employ setting action… that’s why we don’t call the defender’s double if we declare a ball hard-driven).  In judging defensive actions involving finger action, the referee must evaluate: 1) Speed: Was the ball hit very hard?  2) Distance: How far did the ball travel? Thus: How much time was there? and ultimately;  3) Was the defensive play reactive in nature? Or 4) Did the defender decide to employ overhand setting action?   In the end the referee must come to a decision based on the guiding criteria to determine if the action will (or will not) be JUDGED AS A SET.

HAND SETTING
The hands must act together smoothly, or a double-hit should be called.  Spin is not a fault…but spin is an indicating factor of a possible fault.  Sets that visibly come to rest or are re-directed are held ball faults.  When a beach player uses a hand setting action to attack the opponent’s courts, it MUST be completed so that the trajectory of the ball is perpendicular to the line of their shoulders. 

ATTACK HITS
Any contact that will send the ball to the opponents (except the serve) is an attack.  Attacks must take place within a team’s playing space… not on the opponent’s side.  Serves may not be attacked while still higher than the top of the net from anywhere on the court.

TIPS
Open hand tipping is illegal.  To dink legally, all fingers in contact with the ball must be rigid and together.  Knuckles are exempted.

SETTING OVER
Setting the ball across to the opponent’s court with finger action is only legal if the setter’s body position is established and the set is made directly forward or directly behind that position (square to the attacker’s facing direction).  Setting the ball across to the opponent’s court while off-angle or pivoting and not setting a teammate should be called for an illegal attack.

BLOCKS
A block is an action (close to the net and above the net) that attempts to intercept a ball coming from the opponent’s court.  The block DOES count as a first team contact.  EITHER player of the team may make the 2nd team contact.  Multiple contacts at the block are counted as only one hit.  Serves may not be blocked.

BALL OVER THE NET
Teams may play the ball on their own side only (no reaching beyond the plane to bring back a set above the net).  Blocks on the opponent’s side may occur provided this action does not interfere with opponents play or after the execution of an attack hit.

BALL UNDER THE NET
Balls passing under the net, but still in the plane, may be played back.  Balls completely crossing under the net are out.

PLAYER NET CONTACT
Contact with the net by a player between the antennae, during the action of playing the ball, is a fault.

PLAYER OVER NET
Players may only contact the ball within their own playing-space (exception: blocking).  Setters/players may not reach beyond the vertical plane to retrieve the ball.  Attackers must only touch that part of the ball which is on their side of the net.  Follow-through across the plane of the net after the contact is legal.  Blockers may penetrate the plane over the net and block only after an attack hit.

PLAYER UNDER NET
There is no center line (literally) or in the sense of team possession.  Players may cross into the opponent’s area (generally during pursuit or during an attempt to save a ball in or under the net) as long as they do not interfere with the opponents.

INTERFERENCE
If a player interferes with the opponents’ play, he/she must be called for the fault.  Signal interference by pointing with your index finger under the net (and verbalizing “interference”).  Note: Contact between opponents does not always constitute interference (bump knees, step briefly on toes, etc.) and interference can also occur without physical contact. (i.e. a fallen player under the net prevents defender from covering short).  Interference is a fault that results in a point, not a replay.  Referees must use broad awareness of many factors in judging interference.

TIME-OUTS
Each team may call one 60 second time-out per set.  A 5 minute medical time-out may be called if an injury occurs.  A player may only receive a medical time-out once in a match.  Technical time-outs can be called during MATCHES ONLY and are conducted when a combined total of 21 point are scored in sets 1 and 2. It is administered just the same as a regular time-out.  There is not a technical time-out in the event of a 3rd set.

IMPROPER DELAYS
The maximum time between routine rallies should be 12 seconds.  Extra time (perhaps an extra 10 seconds) can be allowed after big rallies.  Teams who delay the flow of play are verbally asked to return to play.  If a team continues to delay the flow of play, they are sanctioned with a (yellow) DELAY WARNING and subsequent delays are sanctioned with a (red) DELAY PENALTY, which results in a point and service to the opponent.

WEATHER & PROLONGED DELAYS
The weather must not present any danger of injury to the players.  Inclement weather, equipment failure, or tournament issues can delay play.  If the delay is less than 4 hours, the match/game can resume from point of interruption (on any court).  Matches or games delayed longer than 4 hours must be replayed entirely.

COACHING (Juniors ONLY)
Coaching, giving a player feedback, or any type of external assistance, is not permitted under any circumstances during play.  Players may receive coaching during time-outs off the court.  Parents and coaches are not allowed to address the referees or attempt to influence their decisions at any time.  Parents and coaches are not allowed to address the opposing team at any time.  An initial violation will result in a warning.  A second violation will result in a 5 point penalty.  A third violation will result in the team being disqualified from the tournament.

2014 Junior Beach Rules

(Current USAV Rules)

SERVING
Make sure players take turns serving.  Inform players if wrong person serves.  If wrong person serves, stop & replay with correct server (if point is scored, point will stand, make sure the correct person serves next).  Server is permitted one toss per service attempt.  Server must be in (or jump from within) the 8m width of the court.  The server may not step on or under the baseline prior to contact of serve.  Movement of the line by pressed sand is not a fault.

SCREENING
A player of the serving team must not prevent an opponent, through individual screening, from seeing the server and the flight path of the ball.  Receiving team should raise a hand to indicate that a screen exists.  Serving team must alter positions if requested to avoid screen.

BALL IN & OUT
The ball is IN when it physically touches the line, or the court within the lines.  Note: That in beach volleyball the lines move, and are effected by the condition of the sand. Care should be taken to straighten the lines every play.  The ball is OUT when it lands out of bounds, touches objects outside the free zone, hits the antennae or net support structure, completely crosses the lower space under the net or passes entirely beyond the plane of the net partly or totally outside the antennae during the serve or after a team’s third hit. (Pursuit is legal in beach volleyball!)

PLAYING THE BALL
A team gets 3 hits.  A BLOCK COUNTS AS A HIT.  Simultaneous contact by teammates is counted as TWO team hits.  The ball must be hit or rebound from the hit, it may not be caught or thrown.  TIPS ARE ILLEGAL.  Simultaneous contact by opponents (joust) is legal, even if momentarily held.   Both teams retain the right to three hits after a joust.  Players may not take support from a person or object in order to play the ball.  When competition is scheduled or is occurring on adjacent courts, it is a fault for a player to enter the adjacent court(s) to play a ball or after playing a ball.  The free zone, including the service zone on an adjacent court is a playing area.

DIGS
During the team’s first contact it is legal for the ball to strike two or more parts of a defenders’ body during a single action to play the ball. In Beach Volleyball, however, there are exceptions that come into play: (1) Double contact with overhand finger action is NOT allowed unless; (2) the double-contact was in defense of a hard –driven attack.  SERVED balls are (by rule) declared NOT AN ATTACK-HIT.   It is legal to receive serve open-handed, but strict hand setting judgment applies.

JUDGING DEFENSIVE PLAYS
If a player DELIBERATELY uses open-hand finger-action to contact ANY ball, that contact must be judged as a set. (The hard driven ball is considered to move too fast for a deliberate decision to employ setting action… that’s why we don’t call the defender’s double if we declare a ball hard-driven).  In judging defensive actions involving finger action, the referee must evaluate: 1) Speed: Was the ball hit very hard?  2) Distance: How far did the ball travel? Thus: How much time was there? and ultimately;  3) Was the defensive play reactive in nature? Or, 4) Did the defender decide to employ overhand setting action?   In the end the referee must come to a decision: In this case, based on the three guiding criteria, this action will (or will not) be JUDGED AS A SET.

HAND SETTING
The hands must act together smoothly, or a double-hit should be called.  Spin is not a fault…but spin is an indicating factor of a possible fault.  Sets that visibly come to rest or are re-directed are held ball faults.  When a beach player uses a hand setting action to attack the opponent’s courts, it MUST be completed so that the trajectory of the ball is perpendicular to the line of their shoulders.

 ATTACK HITS
Any contact that will send the ball to the opponents (except the serve) is an attack.  Attacks must take place within a team’s playing space… not on the opponent’s side.  Serves may not be attacked while still higher than the top of the net from anywhere on the court.

TIPS
Open hand tipping is illegal.  To dink legally, all fingers in contact with the ball must be rigid and together.  Knuckles are exempted.

SETTING OVER
Setting the ball across to the opponent’s court with finger action is only legal if the setter’s body position is established and the set is made directly forward or directly behind that position (square to the attacker’s facing direction).  Setting the ball across to the opponent’s court while off-angle or pivoting and not setting a teammate; should be called for an illegal attack.

BLOCKS
A block is an action (close to the net and above the net) that attempts to intercept a ball coming from the opponent’s court.  The block DOES count as first team contact.  EITHER player of the team may make the 2nd team contact.  Multiple contacts at the block are counted as only one hit.  Serves may not be blocked.

BALL OVER THE NET
Teams may play the ball only ON THEIR OWN SIDE (no reaching beyond the plane to bring back a set above the net.  Blocks on the opponent’s side may occur provided this action does not interfere with opponents play or after the execution of an attack hit.

BALL UNDER THE NET
Balls passing under the net, but still in the plane, may be played back.  Balls completely crossing under the net are out.   Pursuit is legal.  The first or second ball must pass over or outside of an antenna.  The ball must be played back over/outside the same antenna.  Pursuit outdoors allows a player to pursue across the opponents’ court during their attempt.  Referees must be aware of potential interference.

PLAYER NET CONTACT
Contact with the net by a player is not a fault unless it interferes with play.

PLAYER OVER NET
You may only contact the ball within your own playing-space (exception: blocking).  Setters/players may not reach beyond the vertical plane to retrieve the ball.  Attackers must only touch that part of the ball which is on their side of the net.  Follow-through across the plane of the net after the contact is legal.  Blockers may penetrate the plane over the net and block only after an attack hit.

PLAYER UNDER NET
There is no center line (literally) or in the sense of team possession.  Players may cross into the opponent’s area (generally during pursuit or during an attempt to save a ball in or under the net) as long as they do not interfere with the opponents.

INTERFERENCE
If a player interferes with the opponents’ play, he/she must be called for the fault.  Signal interference by pointing with your index finger under the net (and verbalizing “interference”).  Note: Contact between opponents does not always constitute interference, (bump knees, step briefly on toes & etc.) and that interference can also occur without physical contact. (i.e. fallen player under net prevents defender covering short).  Interference is a fault that results in a point, not a replay.  Referees must use broad awareness of many factors in judging interference.  A player interferes with the opponent’s play by (amongst others): touching the top band of the net or the top 80cm (32”) of the antenna during his/her action of playing the ball, or taking support from the net simultaneously with playing the ball, or creating an advantage over the opponent by touching the net, or making actions which hinder an opponent’s legitimate attempt to play the ball.

TIMEOUT
Each team may call one 60 second timeout per set.  A 5 minute medical timeout may be called if an injury occurs.  Technical timeouts can be called during matches only and are conducted when a combined total of 21 point are scored in sets 1 and 2. It is administered just the same as a regular TO.  There is not a TTO in the event of a 3rd set.

IMPROPER DELAYS
The maximum time between routine rallies should be 12 seconds.  Extra time (perhaps an extra 10 seconds) can be allowed after big rallies.  Teams who delay the flow of play are verbally asked to return to play.  If a team continues to delay the flow of play, they are sanctioned with a (yellow) delay warning and subsequent delays are sanctioned by (red) delay penalty points.